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- On 25-May-97, Keith Hill wrote:
- >..just to let you know, the space harrier clone bit is under way. I have
- >a bit of code strung together with some bad gfx, but it is working so far.
- >Did you mention a friendly multi-controller system ? If it exists now, I
- >won't bother writing one..
-
- I'll get that code on the page today.
-
- >Current ideas include picking up human escapees for powerups, (for some
- >unknown reason ;-) and shooting everything that moves..
-
- >Oh yeah, why not use screen 0 ?? It probably won't be multitasking..
-
- Actually, it won't matter, as the config is the first thing we see. I just
- didn't want anyone using the default screen, for the simple reason that, once
- compiled, if you don't use the default screen, you can not open it (compiler)
- and that orange screen never shows up.
-
- >Is the high score guy going to write an in-game score system with lives
- >and score displayed anywhere ? Someone probably should.
-
- Mr. Sibley? You reading this?
-
- >The central player(s) for the whole game should really be done by the same
- gfx
- >guy, assuming he is in the space harrier bit, the sideways bit, and the
- >raycasting bit, the conspicuous by its absence platformer bit, and whatever
- >bit mush comes up with. Let it be known !!
-
- Yes, or at least, the central character should be designed by one of our
- graphic guys and sent to me so I can put it up. As long as they all look
- similar...
-
- >I think the list game may actually work this time. (If we get a couple more
- >gfx guys confirmed)
-
- The demo for the sideways shooter is on the page.
-
- Well met and godspeed,
- Giark
- joehick@golden.net
- http://www.golden.net/~joehick/fbn/index.html
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